[ QUOTE ] The good thing with HL2 is, that I can use Softimage XSI, which is my favorite 3D app at the moment. Will you do own animations for your model or just bind it to one of the existing skeletons and animations? [/ QUOTE ] Well good luck with the mod. I will be doing all custom animations for the male and the female.…
Well, progrtss has kind of stalled, because I hit a patch in maya, that I know nothing about. Basically what is preventing me from making the animation is the following: 1.) Figuring out a Dynamics solution for the secondary animation on the loin cloth, so that there is some colision, but having to be bones driven, with a…
Actually it's the dynamics that are the pain, but the basic animationis easy. Just book keeping and animation. A lot of the moves are 1 frame. It's not the animation, as much as it's the Technical issues. I'm going to bull forward anyway. Wouldn't be true to myself if I didn't do it my way. Scott
@Scott: Yep, making characters for HL2 seems to be rather complicated. Of course, UT2004 has better multiplayer, but my model will be for the Dracten Mod. The good thing with HL2 is, that I can use Softimage XSI, which is my favorite 3D app at the moment. Will you do own animations for your model or just bind it to one of…
Well, since this did come up in discussion. Here is an update. This is the Carcass(Skeleton) textured. I may do a charred and discolored version of the armour to hang off this as well, for the "fully fried" effect. But wiyth the bulk of the texturing done, now Ihave to fionish reading the book on Maya Rigging, so that I…
Model Update: Got some more done on his armour. So his armour when released will be shiney but distressed Bronze. So with1 set of maps, I now am going to start rigging and weighting. If the rigging works then off to do the animation, all custom. Heres a pass at the armour, the butter yellow is for the bronze, but when done…
Hey, there. Nice project. I'm about wraping up my modest UT2004 peice, just need to work out all the bugs. I can probably help you with most of these questions in your post: QUOTE: 1.) Figuring out a Dynamics solution for the secondary animation on the loin cloth, so that there is some colision, but having to be bones…
[ QUOTE ] I will be doing all custom animations for the male and the female. and if I can swing it, some dynamic simulations to bake in for the cloth parts. [/ QUOTE ] Cool! The female version will be based on Asheru, I guess Will you release a SDK, so that others can help you with the skins?
[ QUOTE ] if it does get completed, then it would open the possibility to have a wide range of furry/animal(only canine and feline) models that other people can contribute to ut2k4. [/ QUOTE ] isn't that already bad enough as it is? well in one place anyway. I blame the Gen Mo'Kai skeleton.
how is this model going along?? if it does get completed, then it would open the possibility to have a wide range of furry/animal(only canine and feline) models that other people can contribute to ut2k4. my only critics is... that the body has to be a little bit longer. sorry i have to revive an old thread.. if this model…