Okkun: We are working with MAX ( as we have our own inhouse normal map processing tools ) to produce very high poly models and then normal map them down to low poly before creating a Diffuse, Specular map by hand , based on the Normal map. Something like a standard L shaped support beam in the Liandri setting, I would…
Hey Carl, I remember you, you were the first other skin artist I learned about after Bickell! I don't see any hi poly in your resume, you should bear in mind ( and in fact everyone applying should ) that Epic has moved onto Hi poly normal mapped technology so low poly skills won't impress. That said we are still looking…