Rorshach, Please understand that I consider Epic a game studio I see my self ending up at later on in my carreer. If this follow question comes as too invasive. Please allow me to apologize. I am curious. How does epic devide up the work load on the art side? Where I am, it's as fallows: 1. Concept Artist 2. Environmental…
Working for Epic would be a dream come true for me. Creating games has been a passion of mine for as long as I can remember. Working to create my own games for years has allowed me to develop a multitude of skills which I'm am continuing to improve each day. 3d modeling, texturing and concept art is the aspect of game…
Thanks for the information. I am definatly interested in working on environment resources. I will take your advice and focus on high poly environment assets for my resume. I would also like to mention that I do have experience working with pixel/vertex shaders. I have coded some shaders by hand as well as with ATI's…
Kevin: Work on environment assets for your resume, if you make that your focus you will stand a much higher chance of getting a junior position (based on your lack of industry experience) or intern position here. Those extra 'technical' skills are worth their weight in gold also as theres a host of extra techy challenges…
thanks for the heads up ror. the high-res modeler position would be a dream come true. i'll look into this and apply immediately. if you hear about my application you can feal free to bad mouth me as much as you'd like hehehe
I sent my resume and link to my portfolio on Wednesday, but I just got a returned mail error today. I'm going to go ahead and try it again but incase the e-mail doesn't come through again my portfolio can be found at www.sagaoflouvado.com. You can access my resume there as well. I will be updating my portfolio over the…
Rorshach, I'd be thrilled to come work for Epic doing environment stuff, and have years of industry experience, but like lots of people I've mainly done character stuff when doing portfolio pieces (not entirely, but mostly). Do you have any advice on either how to pitch myself as an environment artist although my portfolio…
Shadow: If you feel uncomfortable with rushing a full blown application here, you have the option of sending some work / questions to me personally. Coming from a Film school background is much more applicable to getting into Epic than most game development houses though over time I expect your backgrounds demand will grow…
I think you do have the potential to do very high quality work, but we are uninterested in mere potential when it comes to the character position here. We are looking for people that have done more than a handful of kick ass hi poly models, we are not looking for someone who is going to blossom over time, we are ( as most…
Hey Carl, I remember you, you were the first other skin artist I learned about after Bickell! I don't see any hi poly in your resume, you should bear in mind ( and in fact everyone applying should ) that Epic has moved onto Hi poly normal mapped technology so low poly skills won't impress. That said we are still looking…