I agree, doc. PS2 in particular, chokes when it has to handle more than one map per mat. Xbox though, can handle far more. It'll be a fine day when enviornment artists can use base/normal/spec combos on console assets
Fish - 30 fps isn't that bad for a console game. Most PS2 games run at 30fps, and it's usually hard to notice. I still agree though, that the art quality won't quite be to Unreal3 standards. Strangefate, I agree and disagree with you. I think the higher the target is, the more the textures will remain the same. For…