Just wanted to say hi to everyone. I've been lurking around here for around 2 months or so and finally decided to rear my ugly head and ask for pointers and help with my work. I figure the first thing you'll do is refer me to tutorial threads and such but I decided I'd finally post here instead. Anyway here's a look at…
I'd like to see more secondary animation. http://home.comcast.net/~brwl01/animationfiles/hightime.avi This is probably your best animation. I can't fault it too much. May want to put more exaggeration in the movement of the coat tails though. You have the arm with sword bent from beginning to end. Have the arm splayed…
NoSeRider gave you some good crits. i'll see what i can pick out. 1st. it doesn't really look like he's swinging a heavy object. also, the weight shift looks strange, because you're not delaying the foot enough. when you jump, or step off the ground like he is, your leg should be fully extended on the last frame before you…
[ QUOTE ] yeh the animations are pretty cool. i cant really crit them, but the uppercut should be more like, a forward step, with a real HEAVE with the sword, ending with the sword behind his head. [/ QUOTE ] Yeah, think "x-treme golfing" :P
didnt know you were posting here graves :P yeh the animations are pretty cool. i cant really crit them, but the uppercut should be more like, a forward step, with a real HEAVE with the sword, ending with the sword behind his head.
Thanks for the crits Nose, the only issue is these are for a personal thing for The Specialists mod so some of the stuff like a lunge on the dive doesn't blend well with the way the game works in the animations. For instance, when a player hits the dive button, they're essentially already in the air, so the lunge would be…