some details need more work, especially the back where distortions are much more visible, and 'ears' where we can see it's wrong in front view. I tried to continue in the celtic-knot-ornaments-like design, like the q3 character (for those who saw it). I began the work with 512*512 but quickly lowered it to work in final…
Yay for first posts some kinda sketchy detail but i'm not used to working lower than 512, that said it was alot of fun and i'm going to try a few of these and no doubt i'll improve (i hope ^_^)