http://hl2insider.net/csplus1/Index.htm We are in desperate need of coders and modellers, as well as animators and perhaps texture artists. Email me at alex.h@rogers.com for more info
frag ops 'pays' you for each kill and for accuracy to 'buy' weapons and ammo in one mode, but their new 'war' mode doesn't. strike force for UT2004 simply allows you to choose between 6 classes, 3 sniper and 3 'assault' and you get different load-outs depending on the class light, medium or heavy. SAS:into the lion's den…
KDR I think the issue you are exsperiencing is not that they are nessarily dull,but they are all the same bloody thing....I mean use abit of imagination,some skill pushing,dedicated team and some nice ideas and there no reason why anyone can't come up with a half decent mod based using the realworld and wepaon backdrop.…
I didn't notice that Frag Ops had weapon progression but then again I didn't like it at all so I didn't play much... Somehow all of those realism mods are boring. Too much searching enemies or waiting for a respawn (i.e. downtime), too little actual combat (and too little variety in weapon behaviour).