I've been struggling with this too. It's a real pain in the ass. Using the command prompt and manually creating text files is sooo 20th century. There's really no excuse for not having a nice GUI to automatically do all the behind the scenes stuff for you. But enough with the rant, here's some links that might help:…
It does seem to be a little complicated. The workflow that I've been using is this: 1. Model/UV in 3ds max 2. Export to .xsi using Softimage's dotXSI plugin 3. Import into XSI EXP for HL2. 4. Export from EXP for HL2 using the .smd exporter (would do this in XSI 4.0, but no SMD exporter) From there, I've followed this…
E_X you should try FBX plugins like FatAssasin mentioned. Compare their functions with the XSI plugin. In general fbx exports and imports geometry (triangulate or Quad), materials, cameras, bones, skinning(Skin and Physique Modifier), bone and morph animation. You can also export Character Studio Bipeds and convert them to…
[ QUOTE ] Could someone go into detail on how they get a model from max to XSI? I haven't been able to port one over. I am using the dotXSI exporter for max, but for some strange reason XSI for HL2 won't import that dotXSI file, even if I place it in my valid project folder. Could it just be that I have a malfunctioning…