[ QUOTE ] All of these helper boxes on the Valve's rig are driven by expressions, something I don't think you can do with cs's Biped. [/ QUOTE ] I don't want to start any kind of 3D app war here, but people often overlook the fact the Max has a full skeletal system that's completely independant of Character Studio. You…
Could someone go into detail on how they get a model from max to XSI? I haven't been able to port one over. I am using the dotXSI exporter for max, but for some strange reason XSI for HL2 won't import that dotXSI file, even if I place it in my valid project folder. Could it just be that I have a malfunctioning version of…
[ QUOTE ] Could someone go into detail on how they get a model from max to XSI? I haven't been able to port one over. I am using the dotXSI exporter for max, but for some strange reason XSI for HL2 won't import that dotXSI file, even if I place it in my valid project folder. Could it just be that I have a malfunctioning…