The MaxScript only supports rigid 1 link weighting though, right? Not very useful for characters. I mainly export out of EXP because I do all my animating in there.
It does seem to be a little complicated. The workflow that I've been using is this: 1. Model/UV in 3ds max 2. Export to .xsi using Softimage's dotXSI plugin 3. Import into XSI EXP for HL2. 4. Export from EXP for HL2 using the .smd exporter (would do this in XSI 4.0, but no SMD exporter) From there, I've followed this…
[ QUOTE ] The MaxScript only supports rigid 1 link weighting though, right? [/ QUOTE ] Unless it specifically says that somewhere in that thread, I don't think so. Did you read somewhere that it said it only supports one link, or is that just an assumtion? But if you're doing the animation in XSI then of course you'd…
I've been struggling with this too. It's a real pain in the ass. Using the command prompt and manually creating text files is sooo 20th century. There's really no excuse for not having a nice GUI to automatically do all the behind the scenes stuff for you. But enough with the rant, here's some links that might help:…
[ QUOTE ] Could someone go into detail on how they get a model from max to XSI? I haven't been able to port one over. I am using the dotXSI exporter for max, but for some strange reason XSI for HL2 won't import that dotXSI file, even if I place it in my valid project folder. Could it just be that I have a malfunctioning…
[ QUOTE ] Unless it specifically says that somewhere in that thread, I don't think so. Did you read somewhere that it said it only supports one link, or is that just an assumtion? [/ QUOTE ] I think I was mistaken. I remember reading somewhere that the old .smd exporter for max would work for static props, and that…