In agreement with everyone else so far, the normal mapping, and low poly model are good...but the diffuse/specular map detracts from it. Its something I've been seeing with a lot of current normal mapped work, that the textures end up looking more like plastic than skin. Try not to have the normal mapping and specular do…
i love it right up to the moment the diffuse map appears... what avalean said about cartoonish is right, but imho it's the "wrong" sort of cartoonish - I can't really explain myself other than I don't think this style suits the model. Something just doesn't fit with it - I thought she was gonna be textured all…