After being inspired by the topology brush in Silo, and the model rig in the Zbrush previews, I started working on a script to do something similar in Max. I found a script called Spline Pencil that let's you draw splines on a model, and then took that and heavily modified it to get to where it's at now. I guess I should…
This is a cool idea. Using Max 5.1, when I Alt-Click to remove a vertex from the spline, it kicks me out of Draw mode, and I can't re-enter the same spline. Looks like Undo isn't available yet. Would help avoid the need to Alt-click. Overall though it seems like an unweildy modeling process. It's pretty click-heavy,…
Thanks for all the responses Eric. I have tried using create spline with 3d snap on, but I kind of like being able to add verts anywhere on the model and not just existing geometry verts. Plus, there's some issues with 3d snap in Max 7. I don't know what they did to it, but I have to reset it to verts every time I reopen…
Hey Eric, thanks for checking it out. It's still a work in progress so your comments are very helpful. Does it kick you out of draw mode every time you alt-click? It does seem really sensitive if things aren't done exactly just so, but I thought I caught all the errors. It shouldn't be too tough to make an undo button, and…
[ QUOTE ] But is this tool really faster than manually removing edgeloops? [/ QUOTE ] That assumes that you've modeled the character (or whatever) using proper edgeloops to begin with. Plus, you could say the same thing about the Silo topology brush. I think the point is that some poeple like to model without worrying…
I like where this is going. An option to set the scale of the spheres the script creates would be useful, they were pretty big on the object I was testing it on. And maybe an option to make them See-Through would be handy too. Seems to work pretty well, although I agree with Eric, having a "drawing" style thing would be…
The Snap Threshold value actually controls the sphere size. Just change the spinner value. Adding an option to make them see-through is easy enough, and I can use the rendering options of the splines to be able to adjust their thickness. Another option would be to make the surface you're drawing on see-through, which helps…