This is a cool idea. Using Max 5.1, when I Alt-Click to remove a vertex from the spline, it kicks me out of Draw mode, and I can't re-enter the same spline. Looks like Undo isn't available yet. Would help avoid the need to Alt-click. Overall though it seems like an unweildy modeling process. It's pretty click-heavy,…
After being inspired by the topology brush in Silo, and the model rig in the Zbrush previews, I started working on a script to do something similar in Max. I found a script called Spline Pencil that let's you draw splines on a model, and then took that and heavily modified it to get to where it's at now. I guess I should…
In my tests I set the polygonal model to Xray mode, that helped a lot. You could try setting the Editable Spline to be renderable and show the render mesh in the viewport... that way it can be as "thick" as you want.
Hey Eric, thanks for checking it out. It's still a work in progress so your comments are very helpful. Does it kick you out of draw mode every time you alt-click? It does seem really sensitive if things aren't done exactly just so, but I thought I caught all the errors. It shouldn't be too tough to make an undo button, and…
[ QUOTE ] But is this tool really faster than manually removing edgeloops? [/ QUOTE ] That assumes that you've modeled the character (or whatever) using proper edgeloops to begin with. Plus, you could say the same thing about the Silo topology brush. I think the point is that some poeple like to model without worrying…