I took a Semester of Maya, so like always a class will to teach you things, but not what you need to know. So I know how to navigate in Maya, but now I need practical information. Got any Maya UV mapping tutorials? That you typically see that are similiar to Max? Got any Maya Skinning tutorials that show you how to apply…
a couple things i have found to help speed the process up with key bindings created in the hotkey editor (you will need to create a new command for most of them): a Rotate left and right polyRotateUVs 45; polyRotateUVs -45; flip selected uv's vertically polyFlipUV -flipType 1 -local on; flip selected UV's horizontally…
yeah i guess my basic workflow is only 90% right, somethings its easier to just planar or cylindrical. just depends on the piece. still move and sew like a mutha though
Ecch, sounds like a lousy class. Here's how I set things up for UV work: Open UV window, model in a maximized viewport, 'Edit Polygons > Texture' and 'UV Window > Polygons' menus torn off. Select logical groups of faces in the viewport, and apply whatever mapping method seems appropriate. I end up with a lot of shells, so…