Hm, didn' write a tutorial (yet) and I don't think there's enough to this to make it a tutorial. Basically, instead of using a greyscale cubemap that is dark where you want the shadows to go and multiplied with the diffuse map, the cubemap is an alpha texture (I drew one myself but I can post it if you want) put into the…
KDR that is just a friggin awesome way to go at cell shading. Good enough of a tutorial for me. I have a day off on Thursday so I am going to give it a try on Renamon. If I do finaly relase it you most defenatly are getting a credit in the read me..lol
The red boxes are normal (just cropped them from the materialtree.gif), those shaders are a lot more general purpose than you're ever going to need. In fact I'd be much more worried if you managed to fill up all the red boxes . You might be able to rig her to the alien skeleton if you don't want to do custom animations. I…
Well..you don't need to post the cube map. I hope you don't mind but I just downloaded the Scion package and exported the cube map out to files. Then imported them into Renamon's package and rebuilt the cubemap. But I have run into a problem. My sader tree is a mess. Well it has a bunch of red boxes then down in the self…