I've spent a couple hours creating some fairly complex functions to determine which vertices are being shared among the different vertex types, but I think I might be making this more complicated that it really is. So I need someone to either varify or disprove the following theory... the magic number we're looking for is…
Here's something I did pretty quick. There's no user interface or error checking. Just make sure you have a collapsed editable mesh object selected and then run the script. Look down at the prompt area of the screen to see the results. "VC" stands for vertex color, "SG" stands for smoothing group. I can make it more user…