Here the result of my work for the Turrican modeling Contest (^_^) Maybe some of you still remember the good old C64/Amiga Game by Factor5. You can find the Model complete with Textures and Wallpaper on my page or the contest site. Its completely free and can be used by anyone. -sven
i see some places you put a mesh smooth on? like the arm connect point for instance, thats usualy not a good way to go about building a model, you coul pretty much make a model with the same level of detail at about half the polys . it shows some good potential, but keep cracking and keep improving!
Here the wireframe version: The model has about 10k Polys; I think this could be optimized a little bit, but then maybe also normal maps should be used, because the reflection of the environment-mapping might get cracks otherwise...
Yes, you're right - I should keep on improving :-) This model was my first Character with skeleton I just started with Maya about 3-4 Months ago. I was smoothing a little around the arms, thats right. I found the environment-map there was very ugly before; Maybe its better to apply smoothing by hand ...