Soccerman: www.microcan.nl - get the UVHelp script from here. Insanely useful. Basically cut up your model into uv-segments, then run this script with them selected, it will un-distort them. also www.chuggnut.com - go to the Scripts section of that site, get the Unwrap UI script. It adds a load of useful buttons to the…
[ QUOTE ] [Per128] I'm putting together a script that will let you indicate where you want the seams and everything is automated from there. [/ QUOTE ] I'm interested in this. Do let us know when/if it's ready.
I tried that uvHelp scipt, but it kinda made things worse. Before: After: I made the model in Gmax, so I had to export it to get it into Max, which for some reason all the verticies became unwelded. So I welded all the verticies in both the model and the map, then ran the script. Somehow I don't think it's supposed to make…
Well, there is only half of the model there, I haven't mirrored anything yet. For some reason when I exported the 3ds file the whole model got mirrored, so I mirrored it to get it back to the original position, and then did the uvhelp. Yea, I'm probably gonna go back and remap the head, I just did a real quick and dirty…
The UV Help script will mess up like that if you have mirrored UV vertices welded to the original half. Always run it on only half the model, before you mirror anything. anyway, the way you have that mapped at the moment is kinda weird, i'd separate off the horns to be mapped separately, it will make it easier to lay out…
This is Steed's technique? Didn't know that. Usually when mapping something I would select the polys, hit UVW Map and either use planer or cylindrical depending on what fits best, then hit Unrwap UVW and try to sort things out a best as I can, which usually isn't very good. Most things are not perfectly flat or cylindrical…