Hi, does anyone know how to animate a vibration without having to key in every single movement? Specifically, how to make the forearms of a biped vibrate -like he was firing a machinegun. much thanks.
Character studio I tried it on regular bones and it works perfect. At first I applied the noise controller to the biped -- nothing happened. So I experimented -- what could be causing it to not function? Because when I make a fresh biped I apply the noise and it vibrates like hell. So I applied the noise controller FIRST…
Yeah, that's why I said that I've had mixed results with adding a new controller to a Biped. Theoretically it should work, but I don't think it's stable yet. So the best option is to add the noise controller to the pos of the gun and then link the hands to the gun. Here's how you do it with Biped... Position the hands on…
"Then make sure that both of the arms are IK linked to the gun. The gun will jump around and move the arms with it. Much easier." how do you do this? I tried the HI solver and the other IK stuff but that dotted line won't appear. also, I tried to link the forearm to other objects but it wouldn't work.
Use a Noise Controller in the rotation of the forearm. If you don't know how to do this go here: http://jhaywood.com/croiProjectEyes05.htm If you're using Biped, I've had mixed results adding extra controllers to the bones. If you run into trouble let me know.
Actually, now that I think about it, it would be better to assign the noise controller to the position of the gun, not the rotation of the arm. Then make sure that both of the arms are IK linked to the gun. The gun will jump around and move the arms with it. Much easier.