Hey guys, does anyone know if a script exists like shrink wrap / conform wrap or expand wrap to work with the projection modifier (specifically the cage) adjusted properly. This would save a tone of time in some instances and I would really love to have something like this.
like deform splines knots and bezier handlers along spline 3d space ?Sounds interesting though I haven't come across something like that. I am not sure if you can apply a path deform modifier on a shape collection because that would be close to that. Something that would be awesome as well would be something like wrap…
Hey Vik, thanks for the replay, but it doesn't work for what I am trying to do. If I have a projection modifier on the stack and when I try to run any of the wrap scripts (including shrink wrap) it deletes the projection modifier and replaces it with a Mesh select and relax modifier. Therefore, currently these scripts…
yeah its rather sad, and this script does not even some sub dialogs like stuff from the UV unwrap editor (which still can't all accessed to this date). But apparently autodesk is wrapping max into a new GUI with the next several iterations of 3dsmax. Who knows if at some point we might even see a new viewport, GUI and…
Brad, you can play with the Auto-Wrap tolerance, might get you closer to what you want. Or instead of trying to tweak the cage you might try the sub-object controls, like hitting matching material IDs or setting up specific high-res meshes to only be captured by specific low-res mesh face-selections. You could look into…