Is there a smart edge loop / edge ring script, that doesnt crash? (Select Start loop edge, select end loop edge, push button, the script selects the edges in between the selected edges)
Anyone know a plug or a way to have max select the bottom of the modifier stack instead of the top when selecting an object? Pin Stack could be ok but it doesn't alow you to select other objects (and I can't friggin find it in the shortcuts).
is it possible to bind the same key that i´ve bound to ring and loop selection for edit poly to ring and loop selection in the uvw modifier without overwriting each other? (Max2010)
Anyone know of a plugin that'll allow for the gizmo to temporarily be moved while selecting sub-objects, so that you could for example select an arms verts and then rotate them from the soulder?
just in case anyone is interested,- this is a script the other way around: It merges your objects selection into a single editPoly object:disableSceneRedraw()for i in 1 to selection.count do Try(ConvertTo Selection[i] Editable_Poly)Catch()baseObj = selection[1]items = #()for s in selection do append items sfor i in items…
shelllaunch $.material.diffusemap.filename "" this maxscript allows you to directly open a bitmap texture for the selected object (although it doesn't work with multi-sub-object materials) i suppose it might be possible to modify it, so that it opens the materials of multiple selected objects. or multi-subs.