I've written a tutorial on a method of capturing normal and displacement maps from real objects. It's easy to do, and requires no special hardware. You just need a camera and a few minutes to spare. The tutorial is located at http://www.zarria.net Feedback and comments would be appreciated.
A few more tiling tutorials in the same vein, adding some more refinements... Matt Vainio's Texturing Tutorial http://www.twisted-strand.com/ut_tutorials/text_tut/index.html Peter Hajba's Power of the High Pass Filter http://www.3dgate.com/techniques/2001/010625/0625hajba.html Jeremy Birn's Fixing Lighting Irregulaties in…
Conor O'Kane's tutorial looks excellent. Thanks for the link! The difference here is that you must apply the same steps to both color map and normal map. One difficulty is that "flip" and "rotate" commands can't be used on a Normal Map. Orientation is important with normals; if you change orientation, you need to change…
Ryan is the insanely tallented programmer behind the rendering engine at warthog texas (my first job) He is a great guy, and I am pretty sure he first used this process almost 2 years ago. The tutorial has just been a little long in coming. 8-)
This is intriguing to me, since I've had some talks with graphics programmers about how to do this conversion, and we always came away with the conclusion that it was too inaccurate. I was crossing my fingers here, hoping your tool would prove all that wrong. I have a quickie brain model lying around, that was made…
Thanks for the suggestions! Next version will have y-toggling and backdrop detection. It will also have improvement in capturing detail, possibly involving a user-adjustable slider.