Conor O'Kane's tutorial looks excellent. Thanks for the link! The difference here is that you must apply the same steps to both color map and normal map. One difficulty is that "flip" and "rotate" commands can't be used on a Normal Map. Orientation is important with normals; if you change orientation, you need to change…
I just finished a new example: normal and displacement captured from decorative-wall-hanging-cross. These started with better source photographs than the peanuts, and used the improved version of DMC. screenshots: http://66.70.170.53/Ryan/nrmphoto/crossrenders3.jpg http://66.70.170.53/Ryan/nrmphoto/crossrenders%20copy.jpg…
This is intriguing to me, since I've had some talks with graphics programmers about how to do this conversion, and we always came away with the conclusion that it was too inaccurate. I was crossing my fingers here, hoping your tool would prove all that wrong. I have a quickie brain model lying around, that was made…