I just use a shelf set up with my buttons all on it, a reload textures script, a PSD path exporter script, a bone counter script and thats it. I don't like to customize too much because I am switching computers often. I don't reccomend using MJ Poly Tools. Seems it creates a lot of nodes that don't get connected to…
"people write too many scripts for Maya". Well, for high res modeling for example, you absolutely *have to*. The functionality just doesn't cut it otherwise. If I couldn't use scripts, Id have to finally defect to XSI, and frankly, the only reason i dont switch to XSI ( which is the best all round CG package for character…
I used to load Maya full of add-ons and custom UI, now I just tear off menus and use the Recent Commands box. My Maya is barebones, except for a script that collapses all transforms to the a polygon mesh object except for Smooth Bind, and a reload all textures. It's a funny philosophy I adopted early on (thanks to an old…
Shelves and custom hot keys are really awesome. I often find I've been modeling for hours without even once going switching to the modeling menu set. Anyaway, I'm still using Maya 4.5, so I'm sure a some of the add-ons I use are now obsolete and/or come with Maya 6 but here we go... One essential thing that I use most…
for a while there I thought Illusions actually had a max-style Command Panel set up. :-O Jackablade: Once I dropped the max mentality, a couple of months. Daz: I have no doubt. But so far all the functionality I need is in the base package. My scripts comprise mostly of macros, really. Maybe if I get out of this mobile…
"I'm thinking Maya 6 probably has this functionality built in, though" You'd be wishing actually BF :-] It depends what you're using Maya for in a way. At work my setup is different from home, since at work its geared toward in game stuff and various engine related tools. At home I only ever tend to model in SubD-s or…