[ QUOTE ] I don't see how a game like Max Payne, which is supposed to have a very detailed, gritty urban realism, could be anything but improved by higher fidelity graphics. [/ QUOTE ] I totally agree. I just recently played Max Payne 2, and the lack of realistic complexity and detail was one of the things that I really…
I think most of you as creators tend to see too much, as most artists, to appreciate your own work. I'm no kind of artist on par with your skills but I marvel at what I see in these games. Even to simply travel thru maps from Quake III let alone Doom 3, UT2004 or the Battlefield series to name a few. It is just incredible…
That's all true, fly_soup, and I should have been more specific. I don't think ALL games should be realistic with their visual design - far from it. The last thing I want to see when playing a Super Mario game is some photorealistic short, fat Italian guy with a pipewrench and plumber's crack. No thanks. Visual style needs…
I'd agree. I'd chose an art style over realism anyday of the week, because a style does influence me, and impresses me. Hell, Tony Hawks THUG 2 looks pretty good because it's got a style. Pitfall - The Last Expedition has a rocking style. I still do think gameplay is greater than graphics, and I rarely notice graphics…
[ QUOTE ] i i think we reache a point we're we should ask ourself "do we Really need all this thecno-flafla for or game to be interesting?" we can still make beautiful game without bump-map, normal, offset, dynamic light etc etc... [/ QUOTE ] Amen. Thats all I can say. I think that pursuing realism is the stupidest thing…
[ QUOTE ] Amen. Thats all I can say. I think that pursuing realism is the stupidest thing possible. I want to show that which cannot and never will be able to be real. I like games that have gorgeous style, WoW, Abes Odyssey, Final Fantasy, etc. Screw the tech, I think its all just a massive programmer circle jerk anyway.…