Hi guys finally decided to come over to the new boards with a little suprise. Like all things decided to move rol with the times and port the mod from quake 3 over to Unreal 2004. This is mainly so we can get our vehicles into the game alot nicer and without ridiculous coding. So with saying that I'd like to share a few…
cheapy if I could find the coding influence I would have stayed with quake 3 all the way its my prefered medium but I just can't find the interest anymore. Plus when you got an eager unreal coder, mapper, modeller guy it sure helps aid the decision ,,,, but rest assure I'll try get quake 3 stuff done if a coder materialises
KDR_11k HL 2 will surely be the daddy of all, but Unreal 2004 allows easy porting and can be done quickly with the mods current resources. If we wait then we have to find a capable programmer and update almost everything where at the moment we can update some items which require it and progress with work faster. Finding a…