Turn off display only DAG nodes, middle drag the time node from outline into hypershade. You'll need to multiply it by something and then plug it into a place2dtexture node. Voila, animated uvs.
@TTools You can use the same place2d nodes how you describe. Sometimes it's easier to drive multiple nodes with some other node to act like a master controller though.
I'm at my workstation now... yeah, when you make the file node in hypershade a placement node is created too... probably called "place2dTexture1" or something like that. If you double click on that node it'll pop open the attribute editor. The attribute that controls where the texture is placed is called "Translate Frame".…
Animated UV's: 1. Select the UV's you want animated, have them in the upper left quadrant already. 2. Go to Edit Polygons -> Move Component (you'll get a polyMoveUV node). 3. Key the values of the translateU and translateV at frame 0. 4. Go to the next frame, set the values to 0.5 and 0, and key it. 5. Frame 2: 0 and -0.5…
Yeah... if you want to animate the entire UV set, do what Mojo says he does. It's easier though not as flexible as Whargoul's suggestion. Open Hypershade, select the texture's UV placement node and in the attributes is um... I think either offset or placement or sommat... maybe even translate, though I don' think it's…