Shimmer, edit>delete by type>history. Best thing to do is set it up as a button on the shelf. Im a bit confused about what y'all mean by 'sub' object. Surely anything at the sub object level is what makes up a model? F9 vertex mode F10 edge mode F11 face mode F12 UV mode
Go here for all your Maya tut needs: www.digitaltutors.com check out all the free quicktimes. Things in Maya have different names than in Max, so you can't assume that because you can't find the exact feature in Maya that it was "not invented for Maya". Sorry about your shock-factor on using Maya. No, it doesn't need a…
STL check is Max's way of checking for non-manifold geometry. Stuff like 3 faces per edge... or having 2 faces share the same 3 verts (back to back). I don't think there's a single option that checks all that for you. You have to sort of get into the habit of checkin for those things yourself. The thing with Maya is that…
Yeah, it's pretty easy to fix smoothing groups in maya. it's called "soft/hard edges" not smoothing groups though. you do apply them to the edges, not the polys. i would go into Edge sub-object mode, select the whole model, go to Soften/Harden Normals (i think it's called, in the Edit Polygons menu) and set the number to…
hahaha, guys dont be too harsh to me :rolleyes: It was just a "i work 3 days with maya and still havent got this vertices fixed and time is running and money going and cats are maowing and argh I want to...ahhhrgrh" comment. More sarcasm (call it zynism if you want) then seriousity. Step by step i realize how maya works,…