already done. Oh man Maya is such a huge bound of shit. Incredibly unbelieveble how this porgramm had made it to a industry standard.... However is there a possiblity for making a STL check in Maya or somet6hing like that?
"Oh man Maya is such a huge bound of shit" Heh I really dont think that thats the best way to get help Shimmer. If you think that then youre too soon into it and youve misunderstood it. Its a huge app, that trys to do everything. The whole point is that its totally customizable to have it geared more toward what you need…
The STL check equivelent has been around since at least Maya 3. Go to Polygons>Cleanup. Go to the option box and you can have it select or delete geometry based on all sorts of rules (including non-manifold geometry.) As for your comment about Maya being a bound of shit... Well gee... I guess all the industry professionals…
STL check is Max's way of checking for non-manifold geometry. Stuff like 3 faces per edge... or having 2 faces share the same 3 verts (back to back). I don't think there's a single option that checks all that for you. You have to sort of get into the habit of checkin for those things yourself. The thing with Maya is that…