Kill i would go with some softer edges there, it almost looks like you're doing that "seperate by smoothing groups" thing in max, instead of adding extra edges to get nice, soft, flowing edges into your model. This will give you nice spec highlights.
i have done very very much head topology studys before this one, but here is another one. somehow i still don't manage to get the nice flow some models have. i use edge extrusion method. Crits and comments (and maybe paintovers hinthint) would be great!
Weiser_Cain, I always triangulate my meshes if they're not for sub-division or highpoly stuff. I tend to leave them in quads when "roughly" working an area, so that i can select loops and rings and stuff, then when i think the geometry is getting close to final, i flip edges and triangulate it all so I can see all the…
[ QUOTE ] Weiser_Cain, I always triangulate my meshes if they're not for sub-division or highpoly stuff. I tend to leave them in quads when "roughly" working an area, so that i can select loops and rings and stuff, then when i think the geometry is getting close to final, i flip edges and triangulate it all so I can see…
Yeah, the bottom lip is still really wrong. I completely don't understand the forms around the mouth, either. It just seems like random blobbing. If you're going to exaggerate the forms around the mouth, it'd look a lot better to stick with natural anatomy. I apologize for the low quality of this, but I did a really simple…
It's coming together nicely but Neal is right. Look at how your edges are flowing. It's very difficult to smooth out lines once you add detail such as trim and door seams. If you follow the bottom trim on the windows it should have the same curve to it across both side windows. Make a Bezier spline with only 2 points one…