[ QUOTE ] also made a lil' tutorial at http://www.svartberg.com/tutorials/videos/Subd_puzzle_lvl2.avi [/ QUOTE ] Could you comment why you are doing it this way, instead of selecting and beveling all edges at once ? Or am i missing something ?
Slaugh if you are having some issues check out the basic ut3 tutorial on my web site. www.artbyjessemoody.com under the tutorials page. Shows how to make a basic collision although it's a bad collision model because of the amount of tris and what not but it shows how to get models, textures in and make a shader and apply…
[ QUOTE ] Cool gun chia. Curious. Can I see a wireshot? Trying to expand my High poly work. Wondering how you constructed some of the areas. Im lovin modo. Great app. [/ QUOTE ] cheers, though I reckon there's too many polys to make any sense there http://www.svartberg.com/wip/ScreenShot049.jpg…
[ QUOTE ] [ QUOTE ] also made a lil' tutorial at http://www.svartberg.com/tutorials/videos/Subd_puzzle_lvl2.avi [/ QUOTE ] Could you comment why you are doing it this way, instead of selecting and beveling all edges at once ? Or am i missing something ? [/ QUOTE ] If you bevel everything at once, it makes it harder to…
[ QUOTE ] [ QUOTE ] [ QUOTE ] [ QUOTE ] http://img504.imageshack.us/img504/4020/malebaseskinnu8.jpg it was a texture that was used for some kind of shirt design competition somewhere. did you use this as your base or something? [/ QUOTE ] ... Or just use it, with hue/sat shifts? Looks exactly the same, taking uv stretching…