Getting close We've been internally testing and playing this, and it looks like it's about 1 month away from release. I might try to sneak in a couple of new characters, and there is one issue with Linux involving shaders that is still unresolved, as well as menu mouse support in Linux, but for the most part, it's just…
q2engine - (hope you dont mind posting this here): Hey cool - but totally wrong Success - before you see the light ... Oh no - much to much :| Note : using q2gm (source) and some other code ...
n1 damien, he has that dead look like "you dont want none of this shizz" while still giving a lot of life to the character himself. I agree the nose is a bit wanky, would like to see alittle more definition around his adams apple but minor gripes.
[ QUOTE ] @ Neox Great colors here is something about CelShadeing in UE3: http://www.hourences.com/book/tutorialsue3mated3.htm [/ QUOTE ] yep i read it and already built the cellshader and understand it, kind of xD however, i have to change the method from an if-node to something different, because the if-node is just,…
cool rockstar, but yeah he dosent look very old, he looks like a young guy with wrinkles. old people generally have little to no lips, almost like a puckered sphincter below there nose, and everying should be a little saggy like the skin is drooping off the bones. great job on the execution none the less, your stuff keeps…
[ QUOTE ] [ QUOTE ] butterflies! pair of split quads so the things actually 'flap their wings' with the help of an animated alpha map. rogue gave me a good crit about having the butterflies flapping individually, but seeing how UT instances things, that'd require creating multiple instances of the same assets in the…
@EQ: I remember telling you years ago that the way you do the bottom of the nose and the way it connects to the upper lip is wrong... and now I will do it again @Cheapy: I like how you change the geometry/UV map while painting, instead of figuring out how to make a undistorting UVmap first. Saves a lot of time I guess on…
@ Turoid: I think the nose (especially the bridge of the nose) is way too strong for a baby. In fact, the bridge of the nose is practically non-existant in babies and the nose should be tiny and upturned. I also think the eyesockets are too deep and the eyes too big. In general, I think the proportions you have are too…
Tonights progress...some CF...Still haven't gotten the knack of connecting nodes in Hypershade, but I'm getting there...alot more to learn....fun though.
[ QUOTE ] Practicing some facial meshflow after the desaster that was the previous one I made. [/ QUOTE ] Not bad, especially the mouth area looks good. You really need to work on the connection of the nose. The best way would be to use the loops of the lower cheeks (those running outside of the fold that runs to the…