Heres a little something i started working on today. I've been waiting patiently for Kingdom Hearts 2 to come out, and I couldn't stand waiting, so i decided to make my favorite character from ff, Zell, in the style of KH. the concept is just a reworked drawing of riku. the first picture is the concept, then the start of…
Enix, I'm not really a FF Fan, but that is looking really good. For some reason I really like the highlights on the shoes. This is a concept I'm working on, for my own personal project. It's supposed to be a cross between a hazmat suit, riot gear, and a little bit of swat in there too. I'm thinking a getting rid of the…
its an ffd spacewarp.. not modifier.. i set up the eye to a look at constraint.. then made a sphere to incase it and use the hemisphere option to animate the eyelid.. then i created a FFD spacewarp positioned it over the 2 spheres then selected them and binded them to the space warp.. then you can move the FFD control…
hi all, im new here and have just started modeling. heres what iv made so far.. http://i57.photobucket.com/albums/g210/Jalechah/zack_blocking.jpg its a low poly model of Zack from ff7 i use 3ds max 6. i know im far from finished but i need to know how to make it look better. any suggestions?
Hay Geezus, throw a FFD modifier and squish in the middle, you'll be surprised how much character that will add, you could also add a noise modifier to shake things up a bit. Also try sloping the roof in more like the reference.
It's Dante from DMC: The idea for this is it's one of those models used for in engine cut scenes. If you look at games like final fantasy for PS2 you can see 3 (I think) defferent models of each character used in defferent situations. I want to do something PS3 or Xbox360 in detail, and give him enough detail that you can…
Crash, that alien looking thing, that is pretty damn sweet looking! For some reason it reminds me of something from FFXI, I think it's just because of the softer highlights on it, it seems a lot of the character textures in that game had them. Well I've decided to re-work my oldman head, I'm trying to get a z-brush model…