OK, I've done the normal-maps and a quick GI lighting bake for the gun. Low-poly mesh is 1500 triangles, high-poly mesh is around 150000 polys. The crystals are on a 256x256 map, everything else on a 512x512. Click on the thumbnails for full-size 3dsmax viewport grabs (3 omni lights, Metal Bump shader). view 1: view 2: I…