yea so my boss wanted me to tighten the graphics a bit, casey took what you said into account, worked on her for like another good 2-3 hours or so I think I found the paint texture button in photoshop!
[ QUOTE ] http://img504.imageshack.us/img504/4020/malebaseskinnu8.jpg it was a texture that was used for some kind of shirt design competition somewhere. did you use this as your base or something? [/ QUOTE ] ... Or just use it, with hue/sat shifts? Looks exactly the same, taking uv stretching into account.
EQ: That's pretty cool, the topology is pretty good but won't allow for smile lines when animated. I think you'll also run into a similar problem with the eyebrows. It looks like you based the topology only on the muscles and didn't account for fat and skin folds. You may not intend for this to be animated, but I find that…
cool stuff fuse, don't hold back so much on your details and ideas, go mental!! Great texture Johnny, doesn't look to intimidating to me though, more like a corporate accountant gone angry . "Soft" face Here goes one of mine Started the model and then thought it would be time to learn to rig and animate. No animations to…
[ QUOTE ] cool stuff fuse, don't hold back so much on your details and ideas, go mental!! Great texture Johnny, doesn't look to intimidating to me though, more like a corporate accountant gone angry . "Soft" face Here goes one of mine Started the model and then thought it would be time to learn to rig and animate. No…
[ QUOTE ] [ QUOTE ] [ QUOTE ] http://img504.imageshack.us/img504/4020/malebaseskinnu8.jpg it was a texture that was used for some kind of shirt design competition somewhere. did you use this as your base or something? [/ QUOTE ] ... Or just use it, with hue/sat shifts? Looks exactly the same, taking uv stretching into…
[ QUOTE ] [ QUOTE ] http://img504.imageshack.us/img504/4020/malebaseskinnu8.jpg it was a texture that was used for some kind of shirt design competition somewhere. did you use this as your base or something? [/ QUOTE ] ... Or just use it, with hue/sat shifts? Looks exactly the same, taking uv stretching into account. [/…