You mean stuff like wrinkles and smaller details? Hit G, Projection Master. You need atleast a couple of hundred thousand polys to get something similar to what you paint on. Now you can use alpha brushes and other fun stuff to deform the mesh. G, select deformation, paint. Hit space twice to pick up the changes.
Yea man that's good stuff spitty hope to see that sucker soon. Normal mapping him? Ren G, cool head. Jaco Progress is looking promising. And RG, that's a neat unusual style of texturing I like how it works.
damit makkon, you damn cat making me damn cracy ah.. and the model comes along very nicely i see gow hair *G* neo god: nice! only problem i see is the right hand of the right guy.. the shapes look kinda broken