Getting close We've been internally testing and playing this, and it looks like it's about 1 month away from release. I might try to sneak in a couple of new characters, and there is one issue with Linux involving shaders that is still unresolved, as well as menu mouse support in Linux, but for the most part, it's just…
Edit: My site went on holiday, updated with some image host... quick head I did yesterday since I was sick of re-using assets; good to make something new for myself too only temporary textures for now, needs a lot more love. 2048x1024, diffuse/trans/spec/normal Big rant/reply: sorry for not replying for a little, have had…
DeathByChris - Yeah intend on making a game, but i think what i have so far is just a test for me, when come to make it for real it will be far better planned out. I'm just testing how things will look. Slum - GM can load .obj models and such but my coding abilities lack, so these are just sprites.
hey guys just throwing something in here :P working on my own mod right now 2 man mod actually with a coder friend ofmine im in charge of the models,levels and mostly everything of the art side and hes in charge of coding one of the first things ive completed is the healthpack for the main character he is pre-teens so he…
[ QUOTE ] hey guys just throwing something in here :P working on my own mod right now 2 man mod actually with a coder friend ofmine im in charge of the models,levels and mostly everything of the art side and hes in charge of coding one of the first things ive completed is the healthpack for the main character he is…
[ QUOTE ] hey guys just throwing something in here :P working on my own mod right now 2 man mod actually with a coder friend ofmine im in charge of the models,levels and mostly everything of the art side and hes in charge of coding one of the first things ive completed is the healthpack for the main character he is…
some recent coding work (art by friend) as preparation for the reflection effects sun parameters for our level editor. the shadowbaker also does ambi occlusion and has lots of parameters to tweak, screenshots are taken with no value tweaking, that will come once the level is more finalized. texture sampling on the shadow…
thanks for the feedback. Well I didnt want to push the bug >too< much *besides then torturing both the animator and the coder with trying to program legs. Im already encountering some limitations with the Heavy roamers landing leg gear and collision with uneven landing surfaces (something the engine wasn't programmed for I…
- Overall scale of the solar system has been brought down at least 50%. - A screw up while shrinking the sun resulted in my figuring out a nice way to create the asteroid belt. - Sorting issues between the different particles in the emitter forced me to move the whole system above the player so that only rarely will they…
[ QUOTE ] I was rummaging the boards in lurk-mode when I came across this: [ QUOTE ] [ QUOTE ] [ QUOTE ] Its worth it for the handful of females on the board [/ QUOTE ] You sir are a liar! There's no such thing as females on this board. [/ QUOTE ] Yes... thats right... there are no females on the board Between this post,…