Just some props I'm working on. still a reflection map to do and throwing into hl2 at some point. have a couple amps also awaiting textures, which is next. fairly low poly at 138 for the stratocaster and telecaster and 134 for the jaguar. may do some gibson guitars down the road. this set at the moment is all fender.
yes true true =) now that i'm looking at it with some new fresh eyes i cleary see that you mean guys. Thought i didn't want to go the 1337 NexTGen Powa!!111 ZOMG and some huge 20k model, but i guess 1600 is also somehow low. i'll aim for some 3k or something. about importing the big model what dark trick you mean JI? poly…
hey,thanks for the comments guys ! @cholden,Sectaurs,JDinges : Thank you !! @Davision3D : Thanks man,this was my first anatomy study;I plan on continuing my anatomy study with my next model too.. @Renaud : Whoa ! Thanks man,its great to see you here;This board looks like it has all the 1337 gameart talent in one place!…
It's 14 inches tall. I modeled him using PowerNurbs in Max. And the rapid prototyping output was over 130 separate pieces that were all assembled as an articulated character.
The team leaders of the mod I'm working on wanted a specific species of fish for an easter egg. I got yer fish RIGHT HEAH 131 polys with a 128 texture there. Apparently it's an item for the player to pick up (HL2 mod btw), so I figured 128 was a nice number (soooo close!). I ripped the texture from the ether, so other than…
Wow! Rockstar's is really something. I'm working on this. It has way to many polys, 1337016 to be exact. I'll make a displacment map out of it for a lower rez representation. And then whack the normal map onto the lower rez one. And it also needs a diffuse texture bitmap. It's just a personal piece I'm dabbling on.