that highpoly could use alot more detail, right now the shapes all seem very bland and basic, primitives with chanfers etc, highpoly is supposed to give you freedom use it
MAUL0r: Lol yeah, It did started to look like Panthro halfway modeling the head. So much for my design process... Heh Spitty, looks like were both using the Ortho's from Freedom of Teach Except my base mesh manifested itself to this:
I'm working on turning a Freedom Force model I made a few months ago into a Quake 3 model. Yeah, I know, old tech and all that rot. But my dink system can't handle Doom 3 or the like, so I'll stick with what I got.
Jaco, major sweetness. I agree about the front of the face, though. It doesn't have the same cool style as the side view. Spitty, it looks pretty accurate, but I think I agree that some areas may be a little washed out. looks like he's going for Freedom of Teach's anatomy model
heh thanks hawken, i am having tons of fun with this .. it's getting to a point where i have to be more serious on how i develop the shapes, but overall i like to freedom of loosely roughing out planes and getting instant feedback ... looks like it might be my first journey into the normal mapping business just got a…
thanks for all the comments about my model. funky bunnies is right, its based on the freedom of teach model. i don't have the actual model just the poster. this thread on cgtalk is what got me started on it. i guess this is called an ecorche... http://forums.cgsociety.org/showthread.php?t=509909 thanks for the additional…
[ QUOTE ] Jumping way out of my comfort zone and doing a highpoly gun. Concept by my teacher Emer Tanciatco. [/ QUOTE ] Not to diss your teacher, but that concept has way to little detail to base a highpoly model on. So you really need to take your artistic freedom and change that. For example those big ass screws on the…
A little somethin' I've been working on as my brain cools down from the Dom War challenge: It's for the game Freedom Force, which means the only maps it will have are a Diffuce, Glow, and Reflectivity map (which can be used to simulate a specular, butmore often usedto simulate shiny metals). The 'style' of the game is a…