@ Turoid: I think the nose (especially the bridge of the nose) is way too strong for a baby. In fact, the bridge of the nose is practically non-existant in babies and the nose should be tiny and upturned. I also think the eyesockets are too deep and the eyes too big. In general, I think the proportions you have are too…
Head is pretty narrow. I'd say widen him up a bit. Eyes look a bit far apart as well. Looks like your a little too dense with the loops between the bridge and tip of the nose. Eyebrow ridges are a little sharp.
Jarrod1937: That environment doesnt really read at all. While I understand it to be a cave scene with a bridge, it looks like a wet blob of green and gray. Try to kill all the harsh edges, get some proper lighting and build a clear path that the player travels on.
I think what cholden was getting at is, if people normally walk to this bridge, there would be a path worn into the earth. Your current doesn't doesn't present a path like this. I also agree with the hard edges statement. The rocks almost look like XMas trees. I like the scene overall, I just think Cholden made some good…
Fuse, I've been meaning to post this for a while. Your anatomy sculpting is looking good, there are some issues which I'm sure you're probably aware of with the back of the legs, and the ears are too low on his head. At least from the view you have rendered out. The tops of the ears should line up approximately with the…