I just wanted to show my first Normalmapped model. It's for a project I'm working on in my sparetime. Modeled in 3dsmax6. Highpoly in zbrush and 3dsmax. http://home.planet.nl/~wijng123/nmappedcopy.jpg
Been messing with a new base head the last week. Rendered out in 3dsmax 8 normal mapped version shown here with a meshsmooth slapped on the base head to lose the hard edges
Been playing around in Mental Ray tonight, rendered the car I made a year ago, when I was first learning 3dsmax. a few problems in the mesh, but looks good for an 8K model. hehe
after adding .obj and .3ds conversion tools for "luxinia", I started on quake3 .bsp. Although they are converted to big meshes and loose their "portal" informations (only become volume nodes), But I might be doing the portal visibility precomputation for optimized rendering some day, too. the aim is to provide more…
omg Squirrely Jones love the hair you did ^.^ modelling with 3dsmax i guess? ´meh i should figure out how to work with saslite better so i can finally show some stuff too >_> great job all of you xD