Thanks for the feedback.. yeah I get it. I'm missing quite some info in the docs it seems. I'll have to update it and add some more info about these kind of things. But to give you an explanation, the selection workflow works this way :For traditional High to Low :You can use the both tabs the EdgeBevel with the enabled…
Just tried it out, I find it all a bit confusing... Even your docs don't provide much of an oversight into the general workflow, it dives into super specific examples right away. My main issue is I can't seem to find where to do the traditional High to Lowpoly baking. How/where do I mark some meshes as low, some as high?…
Hello everyone, I want to share a new tool I've been developing for some time now called VmBaker. It is a texture baking tool mainly targeted at game developers for making low-poly models - but it's really up to you how you want to use it. If you're tired of exporting models from Maya to Blender just to bake beveled edges,…