if I'm correct nanite supports animated geo through shader (like foliage), and it really is a strong solution to render cinematic-heavy scenes in realtime. Maybe you could overdrive it if you're after renderings for feature films, fps are probably much, much less limiting than for a game
it's exactly why I am interested just would like an opinnion if it could render something like moss , grass , fur like thing done with gazillion tiny mesh instances with proper light bounces and scattering through tiny grass blades or fir tree needles to have proper mild, tender fur like looking result and a nice noise…