2x playback speed Hey all. Started this over xmas break as an experiment and just kept poking at it.. The original question was how far I could get on top of open-source libraries -- there's a good number of them out there to build on. It's getting close to the point where I can actually use it to make stuff..!? I'm…
@Noth I'd say it depends on what you want to achieve ; I often use retopo just to draw polygons and refine an existing shape by adding it as a detail, it's especially useful when doing hardsurface. I also use 3dsmax basic retopo tools 99.99% of the time, they do the job and stay in the modeling loop within the same…
@zetheros hey cool ideas, the first thing that came to mind was scaling UVs to edit tiling density, but you might also be able to do something like HP sculpt layers like ZB has, but then scale the detail in those layers via a scaling brush (up or down) before projecting to the mesh. as for sculpting tiling textures, imo…
Figured I'd pull a few folks I talked to recent in here. @gnoop Since you mentioned tiling textures, what you think of this tiling texture mode? bit simpler than setting it up in ZBrush? @fallenskyzero this will work on Linux out of the box :) @Neox I've got proper 3D camera here, undos on mesh + gizmo edits + masking…
@Eric Chadwick Hey! It's all just fixed densities now set dynamically via sliders/input boxes, I don't have subdivision levels yet but that's on the short list. I did some early experiments with instant meshes as an external tool dependency but the quality wasn't quite there, and you can't use the field/curve guides…