Nice writeups @Thanez, although apologies think I'm derailing this topic a bit but yeah I've dabbled with Blender's rounded edge shader which indeed does bear looking into for future reference, if the OP should wish to do so at some point. Anyway briefly vanilla workflow is imo fairly adequate in terms of most hard surface…
I’m using a Blender + Substance Painter pipeline (baking and texturing) with a low-to-high workflow: first a low-poly model, then geometry refinement, bevels, and subdivision. Since I’ve only just started learning, I ran into a problem on the simplest possible model: a cylinder. I made a basic 20-sided cylinder (0.6 m in…