There's more to it than that. When you have to shove 10 or 15 assets onto the same texture page, figure out how to share space and manage the LOD UVs it starts to be a lot of work. I've seen UV sets for prop sets take talented people a couple of weeks to put together
We don't put AI generated slop in our games. Let's just ignore the plethora of technical issues for a moment and focus on the humanity of it: There is a shared feeling we all have when we see AI, and it's disgust. When you read an email written by ChatGPT, do you feel the love, or do you think "this person could care…
I recently needed to produce 3d mesh details from very old mesh and normal map texture where those details were flat baked, sort of closer lod and chat GPT managed to do it pretty well . It took lots of discussion whats wrong and how to interpret NM . I had to upload small pictures where the normal map is supposed to spawn…