Cheers and nice breakdown. Yeah, just this morning I saw a job posts asking for exactly this type of result on LinkedIn, they basically generated AI models (paid of course via token) now they are screwed realizing the result is not at all game engine ready. Looking for 3D Artist to clean the topology and make it game…
As much as its claimed AI is one click solution for 3D Modelling and into game engine or for "background" assets its ok, the more I am finding it to be total wishy washy. At best its for 3D printing or like photogrammetry scan gone wrong. I am all for moving with tech however I wont lie that its a bit too much when I see…
Been integrating Meshy and Tripo outputs into UE5 pipelines for a while now and the generation step is no longer the problem — topology and textures come out reasonably usable for props and background assets. The problem is everything between export and the asset actually being in the project correctly. My current manual…
Here's what I think about workflows such as that. AI is only useful where algorithms fail. Algorithms are only useful up to a certain point. Using AI to assist in learning, 9/10 times actively sabotages learning. Using AI to do my work makes me less effective at my job. AI is not free. The current "free" models are only…
Your posts are all advertisements for tools you're selling and the avatar looks ai generated. Maybe it's actually you, in which case apologies on that front.
I dont think it will happen cleaning assets all day unless you are doing work lilke Quixel Megascans (I worked at Epic Games Quixel). Anything that will require performance optimization will be hand authored, I dont see AI doing very fine detailed proper topology based Mechs for example. Here is another example I did and…
This profile appears fake in general. Beyond that, I think the idea that we transition entirely into a babysitting and cleanup role is pretty sad and will lead to poor results over time. I don't believe the next generation of artists we want pushing the bar forward is going to gravitate to this sort of tedium.
Not only all of that, but your result to the right does not feature all of the warbly wobbly results that you always get with AI. Even if I ignore all the added detail of your effort, and iftrue:is4realtimerendering; It's effort is 4x as memorically (oh yeah) costly as yours, costs more to render, meaning the end-user has…
When I started this account, I was working heavily on a tool I was trying to promote then, so a lot of my posts we're about that. I made this post cos I wanted to know what you guys think about workflows such as the one I mentioned, now that AI is in everything.