Hi! I think you can solve a lot early by doing some sketches before jumping into 3d. Once you're in the process of modelling, you can take a screenshot at any time and manipulate it, or draw on top, to explore different options. Drawing lines in on references, might help you understand their proportions and placement of…
Here you go: It would likely mess up the teeth and any detail work, and techically, you'd then have to worry about creating enough space for the muscles, but it would improve the overall impression.
So been working on this dragon head. I was able to sculpt it, retopology it, uv and bake it and it turned out well. Now trying to texture it. Thought I show it here to see if I could get any feedback on what I could to improve it. I haven't gotten to the eye and tongue yet so it still wip. I'm including references i used…