This might sound unhinged, but for me the end product is not the goal xDI'm just killing time, it's an hobby, and I like to have something to challenge myself. 11 years ago the hobby/challenge was 3D, this was my level back then. Then I've switched hobby to drawing and learning C++, with mixed results. Then I've switched…
No worries ^_^ I've actually read of people complaining about that because it messes a whole bunch of other keys, making it harder to use in the long run... but I've just learned you could also right-click on the Move/Rotate/Scale icons here: to assign a shortcut only to those, and to me that's enough to feel home, without…
The one concept you need to learn regarding move/rotate/scale transformations in Blender isn't so much the way to reassign the hotkeys. It's the fact that by tapping the key assigned to the desired transform, then moving the mouse around, and then tapping the key assigned to confirm, one can work without even using any…
Hello ! My setup is highly customized, in part inspired by habits from both Max and Maya while also keeping it compatible with Blender unique systems (like the off-hand manipulation discussed above). I started by first using the default keys and navigation for a while, then modified them manually to have Maya-style…
Like you, I stepped over from Max to Blender a while ago. You haven't given any info on what it is you want to make as an end product. Why do you need a texture program? There are texturing tools already in Blender. You should start at the other end and concentrate on what masterpieces you want to make, The hotkeys will…
Aside from the software itself, also the confirmation you could compete with someone professional in a better known tool while using Blender, even from a productivity point of view. For example, I've barely started a tutorial today, and the usual transform gizmos we call in 3ds max and similar softwares by doing W/E/R, in…