Hello ! My setup is highly customized, in part inspired by habits from both Max and Maya while also keeping it compatible with Blender unique systems (like the off-hand manipulation discussed above). I started by first using the default keys and navigation for a while, then modified them manually to have Maya-style…
A very important thing I've forgot to ask you @pior - you're using the Default right now, or would you mind sharing your setting if you've changed it? Where do you usually keep your left hand? Mine out of habit would have the middle finger on W and index reaching for E/R (Move/Rotate/Scale), but with Blender I get the feel…
What you say sounds really promising, but what worries me is that those transforms are pretty much "free hand" unless you hit the key for the axis every time, and beside that X-Z Y are pretty much far apart in the keyboard...Seems like something that would work better for the blockout of some organic shape, and not hard…